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I find this to be my style of guiding a campaign. Now that we are in our 12th session I prep in more of an outline form than in a written story form. In truth I make up all of it except for what's in the rule book. If they want to make a lobster out of floor tiles, let them at least try it!ĭuring this episode a player said, "You just made that up.".If they want to call something by a different name, use it.Remember that the player characters are changing the world you created so allowing them to drive the story line should be encouraged! You get the chance to interact through the characters you built. This is a great opportunity! This is where you can find a balance between you and the players leading the game content. That feeling may be what's actually happening. When guiding an adventure you may sometimes feel like you are losing control of the plot. You placed each piece of information and plot in all the "right" places so that it will seem like just enough of a challenge. Certain NPCs have important information that the player characters will NEED to know.
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You feel like you have prepared an amazing story arc with many side plots and a key plot twist. is one of my favorites since it is quick and you can build an area that may even surprise the game master. Sometimes I draw them out myself and sometimes I use some of the great resources already online. This makes moving around the area so much easier. Especially if they have acquired a physical map of an area. We set up a Discord server just for us so that I can communicate certain information to individuals and as a group. This just happens to be one that we don't. I have run many games with this type of map. Especially if it is built to scale and has a grid on the map. These types of questions can be answered quite easily if you have a drawn out map or a prebuilt terrain in front of them. How come they can see me I was supposed to be hidden? It also presents some challenges in gameplay.
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This does allow for the imagination to run free as the players all interpret what is presenting itself more personally. In the New Trippers we have decided as a group to not have a traditional map on the table. This means that there will be times that a player will NOT be hanging on every word you spew out. As you tell the players the size of the building, the possible entrances, and the possible dangers you get a list of questions regarding what you felt you had just described quite well.ĭoes the player really give a crap about what you just said?ĭifferent players have different needs and styles as I have mentioned before.